Heartless Weekend Devlog #2 | In going progress


Hi everybody!

Well, i guess ya'll know what does it means if i am writing this devlog right? Yes Mr. Emperor here is back! To be honest i did'nt even completed the one week i said i was gonna take for resting, well, i guess it was natural since game developing for me is not just work, but it's even an way of life... Well let's put that emotional bullshit apart right?

Since my last """""Retirement"""""" i've studied some other games that somehow could help me improve Heartless, and i've improved a lil bit of some known bugs...


What have i done then?

I've improved the general game perfomance, cuz my PC asked to LoL, and even added some more features to Pager!

And now im starting to improve the map and add some random walking NPCs in the game, cuz what type of "GTA" is that if you are'nt able to constantly harass and disturby the life of some poor little NPCs huh?


Some great news about the game!

For everyone who likes the concept of this project there's a good news, i recently have aplyed to 32 bits Demo Disc Jam, wich pratically forces me to work atleast for one month and half more on the game, so cheers!


What i have planned for this month?

For anyone who knows me enought it ain't that big of a surprise but i normally disponibilize some alpha and beta tests on my Discord server, BUT, since my server is for Portuguese speakers only, i've decided to liberate tests there too, the only thing you have to do is to download and send me Bugs/Glitches or just some gameplay, sugestions, and all of that in the post that i disponibilize the test, so take a good look in it and prepare that big ass text for me aight?



Stay tunned for more DevLogs in the next week!

Just an fast note, i will only write my posts about the game in English, so it's easyer for me to keep some good quality in it allright?

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